From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Cool - I definitely want bugs to be found.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
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