Discussion:
nodebox.geo
Stuart Axon
2010-10-02 16:03:02 UTC
Permalink
Added this from nodebox-gl to main and my branch.

You do

from shoebot.data import geo

instead of

from nodebox.geo import geo

The attached nebula example works albeit very slowly.


I wonder if in future we can use import hooks to make make imports from the
nodebox namespace work ?


It also shows up a couple of bugs

In 0.3:
bots without a draw() function will redraw continously.

And in dq branch...
The colours look weird, very strange.



S++
architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 20:44:12 UTC
Permalink
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.

one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.

I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.

best, francesco
Post by Stuart Axon
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
Stuart Axon
2010-10-02 20:51:19 UTC
Permalink
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Cool - I definitely want bugs to be found.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
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http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
_______________________________________________
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Stuart Axon
2010-10-02 20:54:29 UTC
Permalink
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the first
frame, I'm not sure why yet though.

Try putting it in a draw() method and it fixes itself (as it becomes animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
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list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
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_______________________________________________
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architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 21:04:14 UTC
Permalink
another thing I have noticed is that sometimes there are differences in
color, you can see it in bots that use the color library but also on
simpler bots.
there are some little differences in some cases with typography too
(e.g. in examples/drawing/covergen.bot).
I will try to see if I can be more helpful and be more precise.
anyway, I'm rather impressed with progress in drawing speed achieved in
0.3, but shoebot-dq is faster than light indeed :)

f.
Post by Stuart Axon
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the first
frame, I'm not sure why yet though.
Try putting it in a draw() method and it fixes itself (as it becomes animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
_______________________________________________ Shoebot-devel mailing
list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
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Stuart Axon
2010-10-02 21:07:21 UTC
Permalink
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 9:04:14 PM
Subject: Re: [shoebot-devel] nodebox.geo
another thing I have noticed is that sometimes there are differences in
color, you can see it in bots that use the color library but also on
simpler bots.
Cool - it'll definitely help, I don't have a clue whats going on with the
colors.
there are some little differences in some cases with typography too
(e.g. in examples/drawing/covergen.bot).
I will try to see if I can be more helpful and be more precise.
Cheers.
anyway, I'm rather impressed with progress in drawing speed achieved in
0.3, but shoebot-dq is faster than light indeed :)
It is nice, of course I want it to go even faster !
f.
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes
architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the first
frame, I'm not sure why yet though.
Try putting it in a draw() method and it fixes itself (as it becomes
animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch, but
if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide
I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it
might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports
from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
_______________________________________________ Shoebot-devel
mailing
list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
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architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 22:28:16 UTC
Permalink
actually there are examples where is 0.3 that seems to fail with colors,
the dq issue seems to be with color library.
Post by Stuart Axon
Cool - it'll definitely help, I don't have a clue whats going on with the
colors.
architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 22:37:05 UTC
Permalink
I think I have found the problem: shoebot-dq seems to fail with HSB
mode.
You can try examples/nodebox/obama_2.bot
0.3 renders it correctly, while dq sets mode to rgb


Il giorno dom, 03/10/2010 alle 00.28 +0200, architetto francesco fantoni
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
actually there are examples where is 0.3 that seems to fail with colors,
the dq issue seems to be with color library.
Post by Stuart Axon
Cool - it'll definitely help, I don't have a clue whats going on with the
colors.
_______________________________________________
Shoebot-devel mailing list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
Stuart Axon
2010-10-02 23:02:39 UTC
Permalink
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 10:37:05 PM
Subject: Re: [shoebot-devel] nodebox.geo
I think I have found the problem: shoebot-dq seems to fail with HSB
mode.
You can try examples/nodebox/obama_2.bot
0.3 renders it correctly, while dq sets mode to rgb
OK, I've put a fix in; it seems to be OK for the obama_2 bot, but I am quite
tired right now.
Il giorno dom, 03/10/2010 alle 00.28 +0200, architetto francesco fantoni
actually there are examples where is 0.3 that seems to fail with colors,
the dq issue seems to be with color library.
Cool - it'll definitely help, I don't have a clue whats going on with the
colors.
_______________________________________________
Shoebot-devel mailing list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
_______________________________________________
Shoebot-devel l mailing list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 21:11:05 UTC
Permalink
Il giorno sab, 02/10/2010 alle 23.04 +0200, architetto francesco fantoni
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
another thing I have noticed is that sometimes there are differences in
color, you can see it in bots that use the color library but also on
simpler bots.
there are some little differences in some cases with typography too
(e.g. in examples/drawing/covergen.bot).
shoebot-dq in some examples seems more correct in handling text though,
and in some cases involving transformations too
really well done
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
I will try to see if I can be more helpful and be more precise.
anyway, I'm rather impressed with progress in drawing speed achieved in
0.3, but shoebot-dq is faster than light indeed :)
f.
Post by Stuart Axon
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the first
frame, I'm not sure why yet though.
Try putting it in a draw() method and it fixes itself (as it becomes animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
_______________________________________________ Shoebot-devel mailing
list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
;
_______________________________________________
Shoebot-devel l mailing list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
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architetto francesco fantoni <hva - hermanitos verdes architetti>
2010-10-02 21:19:11 UTC
Permalink
I just noticed that going fullscreen doesn't scale canvas to fit the
screen anymore, not in 0.3 nor in dq. it used to work in 0.2
needs to be investigated too.

f.


Il giorno sab, 02/10/2010 alle 23.11 +0200, architetto francesco fantoni
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
Il giorno sab, 02/10/2010 alle 23.04 +0200, architetto francesco fantoni
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
another thing I have noticed is that sometimes there are differences in
color, you can see it in bots that use the color library but also on
simpler bots.
there are some little differences in some cases with typography too
(e.g. in examples/drawing/covergen.bot).
shoebot-dq in some examples seems more correct in handling text though,
and in some cases involving transformations too
really well done
Post by architetto francesco fantoni <hva - hermanitos verdes architetti>
I will try to see if I can be more helpful and be more precise.
anyway, I'm rather impressed with progress in drawing speed achieved in
0.3, but shoebot-dq is faster than light indeed :)
f.
Post by Stuart Axon
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the first
frame, I'm not sure why yet though.
Try putting it in a draw() method and it fixes itself (as it becomes animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch, but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it might be
simpler to write something like shoebot-ide, with less code tied in with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make imports from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
_______________________________________________ Shoebot-devel mailing
list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
;
_______________________________________________
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Stuart Axon
2010-10-02 22:50:00 UTC
Permalink
From: "architetto francesco fantoni <hva - hermanitos verdes architetti>"
Sent: Sat, October 2, 2010 9:19:11 PM
Subject: Re: [shoebot-devel] nodebox.geo
I just noticed that going fullscreen doesn't scale canvas to fit the
screen anymore, not in 0.3 nor in dq. it used to work in 0.2
needs to be investigated too.
f.
Yep cheers for reminding me. As it wasn't working in 0.3 it wasn't a priority,
but I did have it vaguely in mind.
Il giorno sab, 02/10/2010 alle 23.11 +0200, architetto francesco fantoni
Il giorno sab, 02/10/2010 alle 23.04 +0200, architetto francesco fantoni
another thing I have noticed is that sometimes there are differences in
color, you can see it in bots that use the color library but also on
simpler bots.
there are some little differences in some cases with typography too
(e.g. in examples/drawing/covergen.bot).
shoebot-dq in some examples seems more correct in handling text though,
and in some cases involving transformations too
really well done
I will try to see if I can be more helpful and be more precise.
anyway, I'm rather impressed with progress in drawing speed achieved in
0.3, but shoebot-dq is faster than light indeed :)
f.
Sent: Sat, October 2, 2010 8:51:19 PM
Subject: Re: [shoebot-devel] nodebox.geo
From: "architetto francesco fantoni <hva - hermanitos verdes
architetti>"
Sent: Sat, October 2, 2010 8:44:12 PM
Subject: Re: [shoebot-devel] nodebox.geo
stuart, I'm testing shoebot-dq on ubuntu, and it seems really
great.
I've noticed a few minor problems, for example in rendering
examples/nodebox/corner_rotate_3.bot
the three lines of text drawn are superimposed on the position
where
only the last one is supposed to be.
Ah - I did know about this: for some reason it only happens on the
first
frame, I'm not sure why yet though.
Try putting it in a draw() method and it fixes itself (as it becomes
animated),
it's not good though as static bots all look wrong.
one bigger issue is that i can run perfectly sbot with -w switch,
but if
i run a script from shoebot-ide i only get a black empty window.
I couldn't find out where the problem is.
Ah - I didn't mention this... as we were sort of deprecating
shoebot-ide I
haven't done any work there, so it completely doesn't work.
On the other hand I had a vague idea that making the architecture it
might be
simpler to write something like shoebot-ide, with less code tied in
with
shoebot.
I haven't looked into this though, so it could be completely wrong.
I will go on testing it on linux and see if I notice other
glitches.
the documentation is a very good idea.
It was definitely time to get round to writing some :)
best, francesco
Il giorno sab, 02/10/2010 alle 09.03 -0700, Stuart Axon ha
Added this from nodebox-gl to main and my branch.
You do
from shoebot.data import geo
instead of
from nodebox.geo import geo
The attached nebula example works albeit very slowly.
I wonder if in future we can use import hooks to make make
imports from
the
nodebox namespace work ?
It also shows up a couple of bugs
bots without a draw() function will redraw continously.
And in dq branch...
The colours look weird, very strange.
S++
_______________________________________________ Shoebot-devel
mailing
list
http://lists.tinkerhouse.net/listinfo.cgi/shoebot-devel-tinkerhouse.net
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