The maths looks alien to me too, I was kind of thinking of taking the filters people
had made already as a start.
Not entirely sure how to do them clipped to a path (I guess could use cairo masks somehow).
S++
----- Original Message ----
Sent: Mon, May 31, 2010 11:18:19 PM
Subject: Re: [shoebot-devel] scipy.ndimage filters
Hmm, that kind of math looks pretty alien to me :-)
I was thinking that
maybe numpy could be interesting for matrix
manipulation, instead of handing
it to Cairo. OTOH, i think that
Francesco tried this and that it actually
became slower...
http://blenderartists.org/forum/showthread.php?t=163361
This looks pretty interesting; once things are working a bit better I might
investigate a way of inserting filters like this into the render queue
somehow.
S++
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